This is a proposed "Round-Robin" style game set in Chicago in the roaring 20's. The characters are associated with an independant nightclub and theatre.
The current campaign. The setting is on the outskirts of Chinatown, in an area with a relatively weak Dominion aura. Characters include the owner of a traditional herbalist's shop, a grandmotherly vetrenarian, a tough private-eye and a reality-challenged homeless man.
This was a game that MQ ran for several years beginning in the late 90's. The players came up with half a dozen magi with vastly different backgrounds and personalities - ranging from "bookish librarian" to "unsavory professsional burglar". They initially banded together to pool knowledge and resources, and for self preservation - especially once they started swapping stories of their education and deduced that someone out there had discovered that magic was real, and was hunting down and killing magi.
Name: | Frank Parsons |
Player / Type: | NPC Companion |
Era: | Modern, 1989 |
Int / Per: | 0 / 0 |
Str / Sta: | 1 (brawny) / 1 (late hours) |
Pre / Com: | 0 / 2 (inspires confidences) |
Dex / Qui: | 2 (deft) / 0 |
Virtues: | +1 Large +1 Tough +1 Long Winded +1 Enduring Constitution |
Flaws: | -2 Terrors (heights) -1 Soft Hearted -1 Low Self Esteem |
Abilities: | Alertness (Developing fights): 3 Bartending (Listening): 5 Brawl (vs. drunks): 4 Craft: Cooking (short order): 4 Craft: Sewing (Needlepoint): 2 Drive Car (Winter conditions): 3 Fishing (Rivers): 3 Folk Ken (People with troubles): 3 Martial Arts - Judo (grappling): 4 Psychology (Practical): 4 Sailing (small boats): 3 Scribe English (clear handwriting): 4 Speak English (Advice): 5 Swim (Rivers): 3 Theology (Comparative): 4 |
Background: | Frank is a big burly ex-Marine turned small-town bartender. His fear of heights dates back to a helicopter crash when he was serving in the military. Frank's bar is decorated in a homey combination of fishing memorabilia and framed cross-stitch designs. He has a sympathetic ear for anyone with problems, and does his best to help them. Anyone trying to cause a problem in his bar will very quickly find themselves picked up and deposited elsewhere. |
Name: | Zachary Wilson |
Player / Type: | MQ / mage |
Era: | Modern, 1920's |
Int / Per: | 4 (brilliant) / 3 (attentive) |
Str / Sta: | 0 / 1 (athletic) |
Pre / Com: | 0 / 1 (charming) |
Dex / Qui: | 3 (graceful hands) / 2 (lithe) |
Virtues: | +1 Mimic +1 Gentle Gift +1 Inventive Genius +1 Midnight Magic +1 Sorcerous Music +2 Enchanting Music +3 Deep Patterns of Improvisation |
Flaws: | -1 Outsider - Black -1 Compulsion - Improve Musical Ability -1 Stingy Master -1 Cheap Master -1 Bad Reputation ("Uppity") -2 Binding Sigil -3 Study Requirement |
Abilities: | Area Lore (Chicago Nightclubs): 2 Auto Mechanic (Sabotage): 1 Brawl (Dodge): 2 Carouse (Feigning intoxication): 1 Compose Music (Jazz): 3 Concentration (Study): 2 Dance (Choreography): 2 Drive Car (Back Roads): 1 Enchanting Music (Non-verbal): 2 Finesse (Creo): 1 First Aid (Gunshot wounds): 2 Magic Theory (Investigation): 6 Martial Arts - Capioera (Dodge): 1 Mimicry (Singing): 1 Parma Magica (Ignem): 3 Play Instrument - Clarinet (Jazz): 5 Research (Maps): 1 Scribe English (Crisp penmanship): 4 Scribe Latin (Deciphering Scrawls): 3 Sing (Love songs): 3 Speak English (Noisy environments): 5 |
Hermetic Arts: | Creo 7, Intelligo 4, Muto 5, Perdo 3, Rego 5 Animal 2, Aquam 2, Auram 2, Corpus 2, Herbam 3, Ignem 2, Imaginem 4, Mentem 6, Terram 1, Vim 2 |
Sigil | Water near him seems to taste better after he's cast a spell. |
Spells: | Chamber of Spring Breezes (CrAu 5) Heat of the Searing Forge (CrIg 10) Notes of a Delightful Sound (MuIm 5) Aura of Ennobled Presence (MuIm 10) |
Background: | Zachary's youth was divided between the study of music and magic, with the result that - for him - the two have become inextricably intertwined. He is currently the bandleader and musical director of Chicago's "Mad Science Show" nightclub. |