Everyone gets 10 Virtue and Flaw Points. They can be chosen from either 3rd Edition or 4th edition books. Allowable Virtues/Flaws are listed below, alphabetically. A name in square brackets shows the original Virtue/Flaw name the potentially new one is based upon. An M indicates a Virtue/Flaw only a Magus may take. A C indicates a Virtue/Flaw only a Companion may take. Look at the list carefully - what may at first seem like something restricted to a particular class may really just have different costs for different character types. On the other hand, some of the virtues and flaws are exclusive to particular character types - especially those designated as Divine (D), Infernal (I), Kabbalistic (K) or Fey (F). If there are any questions, ask the Storyguide for details.
Note - With the possibility of ramping up a new Ars campaign sometime, I've been going through the books and this site and noticed some... inaccuracies in the costs of some virtues and flaws. I blame myself for not checking things out perfectly... On the other hand, If there's a difference between the rulebook and the site, it may be that your particular storyguide has decided that some things should cost more (or less!) than the book advertises. If you haven't created a character yet, check back soonish, 'cause I'll be updating the site with my revisions.
Some Virtues and Flaws have been renamed for the modern saga. Their original name should appear in brackets. A letter in italics indicates the sourcebook where additional information on that Virtue/Flaw may be found. M=Magus, C=Companion, D=Divine (Pax Dei), I=Infernal (Maleficium), F=Faeries, H=Hedge Magic, G=Wizard's Grimoire, K=Kabbalah, Mys=Mysteries, L=Lion of the North, B&S=Blood and Sand, Mod=Modern Sagas Only.
Virtues: variable
- Changing Mage [Follower of Bjornaer] M
- Chosen by Familiar M G
- Cyclic Magic M
- Deep Affinity M
- Faerie Blood
- Immunity
- Knack
- Magic Item
- Magical Affinity M
- Method Caster M
- Mundane Affinity
- Purifying Touch
- Self-Confident
- Strong Magic M
- Superior Equipment [Good/Superior/Quality Armaments, et al.]
- Unusual or Specialized Equipment [Standard/ Superior Equipment of Bronze/Faerie Iron, et al.]
Virtues: +1
- Adept Student M
- Alchemy
- Animal Companion
- Animal Ken
- Arcane Lore C
- Art of Memory K
- Average Characteristic Pair
- Berserk
- Beginning vis M
- Blessing G
- Book-Learner M
- Busybody
- Carefree
- Cautious with Ability
- Characteristic Improvement I
- Clear Thinker
- Close Family Ties
- Code of Honor
- Common Sense
- Contortionist
- Deft Art M
- Direction Sense
- Dousing
- Empathy
- Enduring Constitution
- Extra Arts M
- Extra Spells M
- Faerie Eyes F
- Faerie Magic M
- Faerie Sight G F
- Faerie Upbringing
- Fast Caster M
- Free Expression
- Gang Member
- The Gentle Gift M
- Healer
- Heir
- Herbalism
- Hierarchy I
- Higher Purpose
- Inspirational
- Inventive Genius M
- Keen Vision
- Large C
- Learn From Mistakes
- Light Sleeper
- Long-Winded
- Magic Sensitivity
- Mastered Spells M
- Midnight Magic M
- Mimicry
- Patterns of Improvization M
- Penetration Mastery M Mys
- Personal vis Source
- Perfect Balance
- Post-Graduate Education [Further Education]
- Premonitions
- Prestigious Family
- Rapid Convalescence
- Read Lips
- Reckless
- Resistance Mastery M Mys
- Second Sight
- Secret Hiding Place
- Self-Confident
- Sense Holiness and Unholiness
- Sense for the Gift G
- Sharp Ears
- Social Contacts
- Sorcerous Music M Mys
- Special Circumstances M
- Strong Personality
- Strong-Willed
- Strong Writer M
- Student of Brude Deathless C L
- Tough
- True Friend
- Touched by the Jinn B&S
- Venus's Blessing
- Versatile Sleeper
- Veteran
- Weather Sense
- Well-Known
- Well-Travelled
Virtues: +2
- Ambidextrous
- Aura Sense G
- Beginning vis C
- Blackmail
- Cautious Sorcerer M
- Clergy C
- Craft Amulet K
- Craft Bane H
- Craft Charm [Charm Maker] H
- Death Prophecy G L
- Enchanting Music
- Famous
- Folk Magician H
- Gang Leader
- Gift of Tongues G
- Glamour F
- Gossip
- Great Characteristic
- Greater Herbalism H
- Hex
- In the Know [Outsider Trained in the Order] G C Mod
- Latent Magical Ability
- Law Enforcement [Knight-Errant]
- Light Touch
- Lightning Reflexes
- Luck
- Mage Smith M G
- Magical Animal Companion
- Mentor
- Patron
- Piercing Gaze
- Quick Mastery M G
- Quiet Magic M
- Reserves of Strength
- Servant [Indentured Servant]
- Side Effect M
- Social Influence [Temporal Influence]
- Speed Mastery M Mys
- Study Bonus M G
- Subtle Magic M
- Training
- True Love
- Visions
- Withstand Magic C
Virtues: +3
- Arcane Memory M K
- Business
- Deep Patterns of Improvisation M
- Doctor Mod
- Enduring Magic M
- Failed Apprentice C
- Faerie Affinity M F
- Faerie Flight F
- Fast Learner C
- Giant Blood C
- Guardian Angel
- Harnessed Magic M G
- Healing Touch F
- Highly Trained
- Intuition
- Jack-of-All-Trades
- Large M
- Life Boost M G
- Life-Linked Spontaneous Magic M
- Magical Memory M G
- Need Not Drink
- Need Not Eat
- Protection
- Professor [Magister in Artibus]
- Shapeshift L
- Student of Faerie M
- Strong Faerie Blood F
- Transform L
- True Faith
- Visual Eidetic Memory
Virtues: +4
- Charmed Life
- Continuous Spontaneous Magic M
- Destiny
- Divination
- Entrancement
- External Soul L C
- Ghostly Warder / Ally
- Grant Curse G L
- Grant Geas G L
- Grant Gift G L
- Homunculus M F
- Incantation K (Kabbalists only)
- Incredible Characteristic
- Magic Resistance
- Magical Ally H
- Mystic Understanding H
- Natural Enchantment H
- Traditional Education M Mod
- True Illusionist M
- True Smith C
- Ways of the Woods/Seas/Etc.
- Wealth
Virtues: +5
- Elementalist M
- Fast Learner M
- Giant Blood M
- Gematria K
- Judge [Landed Knight]
- Magical Music C G
- Mythic Characteristic
- Name Magic K
- Natural Spellcrafting H
- Necromantic Summoner [Necromancy] K
- Need No Sleep C
- Purity K
- Relic
- Silent Magic
- Summoning H
Virtues: +6
- Flawless Magic M G
- Greater Leadership
- Living vis M G
- Transcendence [Purity] H
Virtues: +7
Flaws: variable
- Cursed
- Cyclic Magic M
- Deleterious Circumstances M
- Delusion
- Enemies
- Magical Deficiency M
- Outsider
- Prohibition G
- Poor Formulaic Magic M
- Vow
Flaws: -1
- Bad Reputation
- Black Sheep
- The Blatant Gift M
- Cheap Master M
- Creative Block
- Compulsion
- Dark Secret
- Deep Sleeper
- Dependent
- Disfigured
- Disjointed Magic M
- Driving Goal
- Dutybound
- Enemies
- Evil Eye
- Expenses
- Faerie Enmity
- Favors
- Flawed Parma M
- Fragile Constitution
- Hunchback
- Incompatible Arts M
- Incomprehensible M
- Infamous Family
- Judged Unfairly
- Loose Magic M
- Lost Love
- Low Self-Esteem
- Magical Air C
- Magic Susceptibility
- Meddler
- Missing Ear
- Missing Eye
- Necessary Condition M
- No Familiar M
- Oath/Strong Obligation [Oath of Fealty]
- Obese
- Obligation C
- Obsessed
- Offensive to Animals C
- Oversensitive
- Paralyzed by fear
- Personal Hatred [Hatred]
- Poor Equipment
- Poor Eyesight
- Poor Hearing
- Poor Memory C
- Poor Reader M
- Poor Student M
- Prop Dependancy [Verditius Magic] M
- Reclusive
- Short Attention Span C
- Simple-Minded
- Social Handicap C
- Soft Hearted
- Speech Impediment [Afflicted Tongue] C G
- Stigmata D
- Stingy Master M
- Strong Faerie Nature F
- Twilight Points M
- Unimaginative Learner
- Uncommon Fear
- Vis Obligation M
- Warped Magic M
- Weak-Willed
- Weak Writer M
- Weakness
- Weird Magic M G
- Young
Flaws: -2
- Binding Sigil M G
- Clumsy
- Clumsy Magic M
- Common Fear
- Curse of Venus
- Decrepit
- Diabolic Upbringing
- Difficult Longevity Potion G
- Discomfort from Iron F
- Haunted
- Hunchback C
- Infamous
- Jumpy
- Lack of Concentration M
- Lack of Control M
- Lame
- Limited Magic Resistance
- Missing Hand
- Noncombatant M
- Obligation M
- Over-Confident
- Palsied Hands
- Poor
- Rigid Magic M
- Sheltered Upbringing
- Short-Lived Magic M
- Small Frame C
- Tainted with Evil
- Talks in Sleep
- Terrors
- Transvestite G Mod
- Weak Magic M
Flaws: -3
- Arthritis
- Deaf
- Depression [Sense of Doom]
- Fury
- Magic Addiction M
- Magic Susceptibility
- Major Magic Deficiency (Rare) M
- Mute C
- Noncombatant C
- Old
- Painful Magic M
- Small Frame M
- Speech Impediment [Afflicted Tongue] M G
- Study Requirement M
- Twilight Prone M G
- Vulnerability to Iron F
- Weak Parma M
Flaws: -4
- Chaotic Magic M
- Demon Plagued
- Faulty Education [Trained in Incompatible System] M G
- Feeble Characteristic
- Illiterate C
- Midget/Dwarf C
- Susceptibility to Divine Power M
- Susceptibility to Faerie Power M
- Susceptibility to Infernal Power M
- Unpredictable Magic M
- Vulnerability to Dominion F
- Wanted [Outlaw]
- Waster of vis M G
Flaws: -5
- Age Quickly
- Blind C
- Enfeebled C
- Major Magic Deficiency (Common) M
- Midget/Dwarf M
- Restriction (Common) M
Flaws: -6
- Caligo Heart I
- Enfeebled M
- Illiterate M
- Non-Spontaneity M
- Personal Magic M
- Poor Memory M
- Unstructured Caster M
Flaws: -7
Flaws: -8
Continue: Generation